Embedded Software and Systems Course @ UvA Continues to Evolve

The fall semester of the very special academic year 2020/2021 is over. Most of the students following the Master of Software Engineering program at the University of Amsterdam have just completed my course Embedded Software and Systems (ESS). The ESS course had changed in a three important ways this year.

Firstly, a generic lecture about Petri Nets was changed to a series about two lectures, explaining how Petri Nets can be used to model and analyze software interfaces and components. Part of the material for this course was reused from the course Modelling and Analysis of Component-based Systems (MOANA-CBS), developed together with Thales targeting an industrial audience. These new lectures also prime students nicely for a lecture about the DYNAMICS project, a research collaboration between ESI and Thales. This allows me to show how these models and analyses can be used in practice to address problems related to software evolution by detecting incompatibilities and generating adapters when updating software interfaces. A generic lecture about the data-flow model of computation was removed to create room for this new material, but I am happy to teach fewer modelling formalisms and have more time to go in depth and show how they can be used to solve industrial problems. A nice result of this change to the course is that three master students have accepted thesis projects in the area of modelling and analysis of software components and interfaces in collaboration with ESI under the supervision of myself and my colleague Debjyoti Bera.

Secondly, the course project was redeveloped this year. Previously, students used Mathworks Stateflow to program Lego Mindstorm EV3 rovers to follow a line, avoid obstacles, and count objects. However, this project felt a bit too much like a toy and there were technical problems with both rovers and tools that were hard to overcome and limited the education experience. In particular, it was not easily possible to see or influence how code was generated for the Lego Mindstorm robots, which felt like a missed opportunity when teaching model-based engineering. 

Two bachelor students did their theses in spring to evaluate the suitability of using the TurtleBot3 Burger robot, both in reality and in simulation using Gazebo, in the course. In addition, Stateflow was exchanged for Yakindu Statechart Tools, which is easier to use and gives us the flexibility we need in code generation. The new application developed in the project is to use Yakindu to program the TurtleBot to autonomously drive through a maze and map it.

Lastly, the COVID-19 pandemic required the entire course to be taught online. As a result, used a blended learning approach and prerecorded the lectures so that the students could watch them when they wanted to. Online interactive sessions were added to the course where the students could ask questions about the lectures, and participate in quizzes and group discussions. Online teaching meant that the students did not have access to the four physical TurtleBots that we had purchased. Luckily, the newly developed course project could be done with simulations in Gazebo. Below is a demo from one of the groups that very successfully solved the assignment. 

The ESS course is continuously evolving and maturing and next year will be no different. Most importantly, we hope that the pandemic will be over by then and that we can put our three physical TurtleBots to good use.

Announcement of Appointment as Professor at UvA

The press release announcing my appointment as Professor at the University of Amsterdam is finally ready. Time to make them and ESI (TNO) proud!

The Chair of Design Methodologies for Cyber-Physical Systems focuses on two research areas. The first area considers design methodologies for cyber-physical systems in which abstraction, provided by models used for specification, analysis, simulation, or synthesis, play an essential role. While this area applies to cyber-physical systems in general, the second area focuses on design aspects of real-time systems. Together, these two areas capture much of my existing work in both academic (TU/e, CTU Prague, CISTER) and applied research (ESI) in different application domains and industries in which I have worked, e.g. avionics (Airbus), consumer electronics (Philips & NXP), and defense (Thales). They are also broad enough to sustain a long-term effort towards managing complexity of cyber-physical systems. For more information about the research, click the ‘Research‘ button in the menu at the top of the page.

My first mission will involve developing and teaching a course on Embedded Software and Systems, a course that is extremely relevant to our work at ESI. The course is primarily aimed at students following the Master in Software Engineering and teaches the fundamentals of embedded system development. This includes modelling systems using StateCharts, Petri Nets, Data-flow graphs, and Domain-Specific Languages, embedded hardware, functional and timing verification, and design-space exploration. I will also explain the industrial reality behind some of these aspects by drawing on my experience from projects at ESI.

During the course, the students will get practical experience with model-based engineering as they work in groups to program a LEGO Mindstorm Rover using Stateflow to autonomously follow a path, while avoiding obstacles. From this batch of students, I am hoping to find some promising ones that can help us make the next innovative steps in model-based engineering for complex cyber-physical systems for their thesis project.